useVRMModel
Loads a VRM model with optimized defaults. Automatically uses MToonNodeMaterial when a WebGPU renderer is detected.
import { useVRMModel } from 'three-vrm-utils/use-vrm-model'
function VRMModel({ url }: { url: string }) { const [gltf, vrm] = useVRMModel(url) return <primitive object={vrm.scene} />}Returns
Section titled “Returns”Returns a tuple [gltf, vrm]:
gltf— the raw GLTF result fromuseLoadervrm— the parsedVRMinstance
What it does
Section titled “What it does”- Registers
VRMLoaderPluginwith the GLTF loader - Detects WebGPU renderer and uses
MToonNodeMaterialwhen available - Removes unnecessary vertices (
VRMUtils.removeUnnecessaryVertices) - Combines skeletons and morphs for performance
- Rotates the scene 180° (VRM convention)
- Disables frustum culling on all objects